2 Replies Latest reply on Jun 6, 2017 7:29 AM by lwietschorke RSS
    rsurujbhan Newbie

    Annotating assembly parts in an AR / 3D Sequence

    Hi All – after an animated 3D sequence “plays” inside an AR experience (i.e., a disassembly), I am looking for a good way to display dynamic content relative to a specific part.  For example, a tooltip or 3D gauge pointing to the specific part of the model, but only after the disassembly sequence and after the part is exposed.


    My first thought was adding insets, annotations, and/or symbols to the model (and part) using the Creo Illustrate designer as part of the sequence creation (prior to exporting to PVZ and importing as a Studio Resource), but I’m finding that those visual elements do NOT render in the AR experience with the View app.  Is that expected behavior?


    Other than geometrically positioning 3D widgets and perhaps manually controlling widget visibility (planning in advance where the parts would end up after the sequence), what is the best way to add visual annotations on specific assembly parts after a 3D Sequence?  Does Studio know about the specific parts? 


    Is this even possible?



      • Re: Annotating assembly parts in an AR / 3D Sequence
        moritzvonh Creator

        Hi Robert,

        You can add visual 'annotations' in Creo Illustrate but you'll have to add them as real parts in the part structure - using Symbols is not supported yet unfortunately. BUt if you add 3D models for your symbols to the illustration you can have them in your AR experience. You can then either use show/hide animation in the sequence definition or you can use ModelItems inside the AR experience and set visibility or opacity as part of your Experience definition.

        Cheers, moritz