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Accessing widgets through script

aseaton
7-Bedrock

Accessing widgets through script

Can i access a widget through script? I have an OpenStreetMap widget for which i would like to design the MarkerStyle property based on a condition at runtime.

Should i use the Id of the widget, so i could have something like:

var template = Things[NetworkAsset].thingTemplate;

//if the template is TNetwork select the Primary Feeder Symbol

if(template = 'TNetwork') {

    OpenStreetMap-388[MarkerStyle] = Things[Primary Feeder Symbol].Image;

}

I notice that i cannot change the widget Id property.

Any advice?

2 REPLIES 2
aseaton
7-Bedrock
(To:aseaton)

I believe i can achieve this through an infotable..

aseaton
7-Bedrock
(To:aseaton)

The OpenStreetMap has a MarkerField property, is there any advice on how to use this property? Which type of data does it require?OpenStreetMap MarkerField.PNG

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